Coding at Headington Oxford
Headington Oxford | Ages 13 – 16
Coding is a course designed for students aged between 13 and 16 years old who wish to develop their English language proficiency, alongside their ability to code websites, databases, and games. In an increasingly technological world, understanding and developing digital language is a key part of every business’s marketing plan.
Along with being a platform for web development, Coding is also the foundation of the gaming industry – an industry that is now larger than the movie and music industries combined.
Each week for SBC Coding students will work together to participate in a research and presentation project. They will all have the opportunity to give presentations based on their own research, and participate in fun and collaborative class competitions.
By studying in a student-centred environment, and through a focus on developing 21st-century skills, our Headington Oxford students can return home with increased confidence in using English, an introductory understanding of the basics of coding in a variety of programming languages, better confidence in their communication and presentation skills and with greater motivation to apply these skills to their future learning.
The best first step into Coding is by learning how to use Micro:bits, the pocket-sized programmable computer. In this module, Micro:bits are used to introduce basic programming language which can be used to turn these miniature computers into thermometers, accelerometers, and even playable games.
All webpages use the coding languages of HTML and CSS as the core technology for building their design and data. This module introduces students to the language of HTML and CSS, and culminates in students building their own webpages using these languages.
Python is a general purpose coding language, and as such can be used to not only build websites, but also games and other types of software. This module instructs students on how to code with Python, and involves students in creating their own playable computer games.
Modules are given for example purposes and are subject to change.